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Consider a particle moving with position vector \( \vec{r} \) and corresponding velocity \( \vec{v} \) and acceleration \( \vec{a} \). The tangential/normal basis \( \hat{e}_t,\hat{e}_n,\hat{e}_b \) is:
The tangential basis vector \( \hat{e}_t \) points tangential to the path, the normal basis vector \( \hat{e}_n \) points perpendicular (normal) to the path towards the instantaneous center of curvature, and the binormal basis vector \( \hat{e}_b \) completes the right-handed basis.
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Tangential/normal basis associated with movement around a curve in 3D. Observe that the velocity \( \vec{v} \) is always in the \( \hat{e}_t \) direction and that the acceleration \( \vec{a} \) always lies in the \( \hat{e}_t,\hat{e}_n \) plane (the osculating plane). The center of curvature and osculating circle are defined below.
The radius of curvature \(\rho\) is the radius of equivalent circular motion, and the torsion determines the rate of rotation of the osculating plane, as described below in a section below.
As the point \(P\) moves along its path, the associated tangential/normal basis rotates with an angular velocity vector \(\omega\) given by:
Knowing the angular velocity vector of the tangential/normal basis allows us to easily compute the time derivatives of each tangential/normal basis vector, as follows:
Notation note
The tangential/normal basis is also called the Frenet–Serret frame after Jean Frédéric Frenet and Joseph Alfred Serret, who discovered it independently around 1850. The equations #rkt-ed for the basis derivatives are often called the Frenet-Serret formulas, typically written in terms of \(s\) derivatives:
If we divide the angular velocity vector #rkt-ew by \(v\) then we obtain the vector
which is known as the Darboux vector after its discoverer, Jean Gaston Darboux.
While the motion of a point \(P\) along a path defines the tangential/normal basis, we can also use this basis to express the kinematics of \(P\) itself, giving the following expressions for velocity and acceleration.
The above formula shows that the normal acceleration component \(a_n\) is determined by the radius of curvature. We can therefore also find the radius of curvature from knowing the normal acceleration:
Movement: | circle | var-circle | ellipse | arc |
trefoil | eight | comet | pendulum | |
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Origin: | \(O_1\) | \(O_2\) |
Velocity and acceleration in the tangential/normal basis. Note that the tangential/normal basis does not depend on the choice of origin or the position vector, in contrast to the polar basis.
Given a point \(P\) moving along a complex path, at a given instant of time we can match different components of the point's motion with successively more complex geometric shapes:
match | geometric object | name |
---|---|---|
\( \vec{r} \) | point | position |
\( \vec{r},\vec{v} \) | line | tangent line |
\( \vec{r},\vec{v},\vec{a} \) | circle | osculating circle |
The osculating circle is the instantaneous equivalent circular path. That is, a particle traveling on the osculating circle with the same location \(P\), speed \( \dot{s} \), and tangential acceleration \( \ddot{s} \) as our particle would have matching velocity and acceleration vectors.
The osculating circle lies in the \( \hat{e}_t,\hat{e}_n \) plane, which is thus called the osculating plane. This plane has normal vector \( \hat{e}_b \), and rotates about \( \hat{e}_t \) with a rotation rate determined by the torsion \(\tau\), as we see from the expression #rkt-ed for the derivative of \( \hat{e}_b. \)
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Tangent lines and osculating circles, showing matching of velocity or velocity and acceleration, respectively.
Given a parametric curve, its curvature can be directly evaluated with:
While the above formula can be used in 2D by taking the third component to be zero, it can also be written in an explicitly 2D form:
We can take this a step further, and obtain an expression for an explicitly defined function.