Scroll back to top
The total mass of a rigid body is as follows:
The center of mass of a rigid body can be calculated as follows:
Finding the center of mass allows us to treat complex shapes as point-masses with all their mass at the center of mass.
To find the center of mass of a body made up of composite shapes, we simply do the weighted average of each body by using the fact above.
Type of shape | Operation |
---|---|
Simple shapes | Symmetry tables |
Combination of simple shapes | Find each c.o.m and then combine |
Complex shapes | Integrate |
The centers of mass listed below are all computed directly from the integral #rcm-cm. Note the center of mass provided is the vector from point \(O\) (the reference origin).
The centers of mass listed below are all special cases of the basic shapes given in Section #rcm-bs. Other special cases can be easily obtained by similar methods, or directly computing the integral.
The moment of inertia of a body, written \( I_{P,\hat{a}} \), is measured about a rotation axis through point \(P\) in direction \( \hat{a} \). The moment of inertia expresses how hard it is to produce an angular acceleration of the body about this axis. That is, a body with high moment of inertia resists angular acceleration, so if it is not rotating then it is hard to start a rotation, while if it is already rotating then it is hard to stop.
The moment of inertia plays the same role for rotational motion as the mass does for translational motion (a high-mass body resists is hard to start moving and hard to stop again).
Observe that the moment of inertia is proportional to the mass, so that doubling the mass of an object will also double its moment of inertia. In addition, the moment of inertia is proportional to the square of the size of the object, so that doubling every dimension of an object (height, width, etc) will cause it to have four times the moment of inertia.
Did you know?
We are always considering the moment of inertia to be a scalar value \( I \), which is valid for rotation about a fixed axis. For more complicated dynamics with tumbling motion about multiple axes simultaneously, it is necessary to consider the full 3 × 3 moment of inertia matrix:
The three scalar moments of inertia from #rem-ec appear on the diagonal. The off-diagonal terms are called the products of inertia and are given by
and similarly for the other terms. The angular momentum of a rigid body is given by \( \vec{H} = I \vec{\omega} \), which is the matrix product of the moment of inertia matrix with the angular velocity vector. This is important in advanced dynamics applications such as unbalanced rotating shafts and the precession of gyroscopes.
One consequence of the parallel axis theorem is that the moment of inertia can only increase as we move the rotation point \( P \) away from the center of mass \( C \). This means that the point with the lowest moment of inertia is always the center of mass itself.
A second consequence of the parallel axis theorem is that moving the point \( P \) along the direction \( \hat{a} \) doesn't change the moment of inertia, because the axis of rotation is not changing as the point moves along the axis itself.
The moments of inertia listed below are all computed directly from the integrals #rem-ec.
The moments of inertia listed below are all special cases of the basic shapes given in Section #rem-sb. Other special cases can be easily obtained by similar methods.
(Assuming that figure is drawn to scale, including velocity vectors)