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Statics is the branch of mechanics that analyzes bodies at rest or in equilibrium. In statics, we analyze forces and moments acting on bodies to determine conditions for equilibrium, design structures, and solve engineering problems. It is also assumed that objects are rigid, meaning they do not deform under applied forces. Statics is distinct from dynamics, which deals with bodies in motion and solid mechanics, which deals with deformable bodies.
| Rigid | Deformable | |
|---|---|---|
| No motion \( \sum \vec{F} = 0 \) \( \sum \vec{M} = 0 \) | Statics | Introductory solid mechanics |
| Motion \( \sum \vec{F} \neq 0 \) \( \sum \vec{M} \neq 0 \) | Introductory dynamics | Vibration, FEA, robotics, etc. |
A point mass moving in the plane with an applied force. You can try to made the mass move in a circle and then see what happens when the force is suddenly removed, which will demonstrate Newton's first law (no net force implies motion at constant speed in a constant direction). Also observe which force directions cause the speed to increase or decrease.
Click and drag to impart a force on the particle.We call these bodies "rigid" because we assume that they do not deform under applied forces or moments.
A rigid body is an extended area of material that includes all the points inside it, and which moves so that the distances and angles between all its points remain constant. The location of a rigid body can be described by the position of one point \(P\) inside it, together with the rotation angle of the body (one angle in 2D, three angles in 3D).
| location description | |
|---|---|
| point mass | position vector \( \vec{r}_P \) |
| rigid body in 2D | position vector \( \vec{r}_P \) angle \( \theta \) |
| rigid body in 3D | position vector \( \vec{r}_P \) angles \( \theta,\phi,\psi \) |
Neither point masses nor rigid bodies can physically exist, as no body can really be a single point with no extent, and no extended body can be exactly rigid. Despite this, these are very useful models for mechanics and statics.
This section is adapted from Engineering Statics by Daniel Baker and William Haynes.
The vast majority of problems in this class are equilibrium problems. Here is the general procedure you should follow when going about solving these problems.
Using these steps does not guarantee that you will get the right solution, and they might not be enough alone for every problem, but they will help you be critical and conscious when choosing your approach. This reflection will help you learn more quickly and increase the odds that you choose a winning strategy.